欧陆风云4攻略
1、攻伐技巧:
* 联姻:目标对方的第一继承人;或第二继承人(刀掉第一继承人)。打入大国内部。男娶妻/或入赘;女直接
嫁;过几代必有宣称,到时候整个敌国一举拿下。
* 远交近攻:找远处的土豪结盟,和你一起出兵夹击相邻的对手。
* 战略拿地:那战略性飞地、核心地块,做大纵深机动和占领,放弃中间地带和小地区。留给自己的封臣,他
们会帮你把地图涂满。
* 打击小强:周边谁是小强就打谁。
* 慎重大战:周边的实力等于你或高于你的大强国,慎重开战。研究他的特点,比如部落制继承时必然出问
题。比如幼子当国,或者老者当国,国家继承也必然出问题。国内动乱等。时机到了再动手,时
机不到就搞好关系,同时保持实力互相威慑。
* 自己选:电脑是默认攻占,你得自己选择最佳的区域(如图)
2、战斗技巧
*瞬移出兵:应用场景是镇压农民起义,或者远程突袭抄家。
*瞬间换将:应用场景是,根据不同地域,沙漠、山地、丛林、后勤压力,或者对手的强弱、兵种特点,在战斗前更换对应将领,保证你的战斗胜利结果。
3、推恩令:防止地方做大。
4、搞关系不能停(对内、对外都适用)
拉拢/交友/求爱/勾引/折磨,都有正面加持能力事件发生,反正不停就对了。
自己的老婆求爱/勾引的结果是,立即给你生个娃;
5、封臣上限(中期必然发生)
转封臣的原则:A的法理封臣转给B,让A从机制上就无法做大。
第三阶段,平台型国家
八代目:27岁即位,90岁崩。63年在位,一代雄主。
武功:
* 向西,控制核心地皮耶路撒冷、麦加、君堡、罗马、巴格达。剿灭大_,灭教皇国,拒绝投降,处斩
教皇于罗马城下。明反强汉者,虽远必诛!
* 做大纵深战略,做蛙跳战术,将国内诸侯积蓄的力量定点投放,让国家成为平台,由诸侯登台唱戏。
* 剿灭1206年“铁木真崛起”(所过之处发展度归零)铁木真刚起兵,即被扼杀于蒙圣地肯特山的斡难河
边。
文治:
* 大建王国,同时推行“推恩令”强制分割继承,防止诸侯做大。
* 大力扩展宗教与汉文化,教化民众。
* 完成全部“家族传承”能力点。
经 济:
* 大力发展直辖伯爵领,将其变成提款机。
继承:安全传位于幼子。
八代目之后.......
世界格局出现拐点,一家独大+超强,发动帝国资源继续征伐已经失去意义(你已经拿着金饭碗,吃着珍馐佳肴,却还要去踩烂人家叫花子的破碗,这就是你的不对了)。况且,你手下那群野心勃勃的诸侯们,当没有仗打的那一天,你会怎么对付他们,他们又会怎么对付你呢?得给他们找点事做。
基于以上考虑,由于条件出现了质的变化,目标就应该做对应调整。从此主线任务偃武修文,传播汉文化,改变各地信仰,发展经济。至于支线任务就可以看你喜好了,比如可以发展谋略生活方式,到处勾引/求爱当打桩机,将你优质的基因撒播于欧非大陆;比如可以玩侠客模式,对小国君主打闷棍-绑架-无罪释放,让对方搞个东西世界1日游;比如可以玩侦探模式,找出你诸侯的各种花边,然后随意拿捏。
然后明白了天朝各代基于当时的科技水平,为什么版图达到地缘优势边缘就会止步的原因。这他喵的边际效应递减,帐算不过来。
三、游戏攻略板块就此结束,以下是本款游戏启发的思考和总结。
1、体验帝王心术。身临其境般感受、体验、思考作为帝王角色的心理活动,以前看似合理的做法其实是必然选择
2、心智占领。
企业文化(等同于开宗立教),好的公司有一个算一个,无不强调企业文化对公司所有人心智的占领。时常
组织学习,挨个点对点培训(改信),在这一点上虚拟于现实一致,可为之处也在此。
3、对秉性的优劣势的评价。
经归纳、总结、包括验证,这种标签化的琢磨人秉性,以及评分系统,是经得起推敲的,是精心设计的,是
比较科学的。稍加改动,完全可以在现实中使用。
举例:
A 将所有秉性罗列。
B做一个打分表,方便复制秉性-粘贴。
C 填入3个主要秉性,2个次要秉性,得出该人物画像。
测了身边十多个角色,都非常准确,有兴趣你自己也可以搞一个。对于识人、用人,颇具参考性。
最后,说一千道一万,也不如自己亲身体验一遍“策略游戏天花板游戏”,光大汉族的光荣使命就交给你了。
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欧陆风云攻略
1、应对反对派系:
推举***上***宝座。
独立派系、自由权派系
*成为自家人(同盟):让自己子辈与其子辈联姻,比较窝囊的做法,但有效。
*抓头头:大范围不满的通过宴会+20好感。简单粗暴的囚禁;温柔的拉拢;直接的给钱、给地;间接的给转封
臣,把这个刺头转手给其他人;
*事前预防:转移力量。给兵力多的安排战略性飞地,让他们过来帮过你打江山,而不是没事做来搞你。给地也集
中一处排着队挨个给他们,他们会互相看不惯,让他们自己搞自己。而你的对手则更加恐慌,突然门口
搬来了一堆个个都有5000+兵力的大佬,然后你可以看戏。
*嫁祸出去:给刺头伯爵安排一个公爵,让他去反公爵去,他会立即推出反你,而你可以看戏;(伯爵/王国同理)
*终极大法:你操作销毁对方宣称的头衔,即使马上起兵也得派系立马散伙。然后你又重建,电脑AI懵圈。
2、健康
*肥胖:不参加封臣邀请的酒会、尽量不举办宴会、不吃泻药,以上都会减少寿命。
*压力:尽量保持50以内的压力值;反复被压力击倒 = 很快死亡;
*疾病爆发
思路:远离任何传染疾病
策略:庭臣/宾客(立即遣散)。
内阁:(无论是谁,立即罢免,让他去地方);
配偶:离婚,给她块地养老;
3、高价值的地皮已做归纳总结,随你挑选,黄色是打汉族的拿地建议,供参考。
4、妻子不能选有地的,否则不能在内阁任职辅助你。(这张图有点辣眼睛,将就看)
5、继承人培养
从娃娃抓起,先算时间再培养。
*培养时机:
前期:寿命65左右,你需要在45岁左右,物色未成年儿子辈直接培养。交接班最好是继承人30岁为佳。
后期:寿命85左右,你需要在60岁左右,物色未成年儿子辈直接培养。交接班最好是继承人25岁为佳。
*培养方法:
a 拉到宫廷来自己亲自带教,不好的秉性一律改掉。(保留秉性:贪婪、野心勃勃、勤勉、谦卑、节制;
消除秉性:害羞、慷慨、暴食)。
b 成年立即给地、给国王头衔,进内阁快速增长能力、威望、虔诚;
*早立储君:
避免老太子陷阱,逆周期操作,直接指定接班人,或者剥夺继承权。(免得有心思准继承人的背后阴谋刀
你)
给继承人准备礼物
* 送钱(膏腴之地)
方法:1、给目标公爵领添加法律,“封建选举制”。
2、然后你会惊喜的发现,选举人就你一个,你想给谁就一定能给谁;
3、最后所有人都很满意,白+20好感,就问你爽不爽。
*送朝野稳定(恐怖值)
方法:保持_里随时养10个以上的异_囚犯。新君上位先杀满恐怖值,震慑所有官民免得作妖。
然后就明白了天朝各朝为什么要每年搞秋决,屁股指挥大脑,谁在这个位置都会做这样的选择。
* 送忠臣
方法:
A、整个执政期间,不出格,不搞恐怖治理,不抓已犯宗教罪的人,让所有人都认为你是对内温和的有道明
君,好感值100以上。为的是安排后事的时候,把所有兵力强盛的,都抓起来(无论关系好坏,无论是
谁,包括自己的嫡亲)。人在吃闹饭,就没可能新君即位在外面兴风作浪了。
B、新君即位后,在_里慢慢升好感度,等好感度80+了,弱牵制+谈判放人。好感度低于80+,关你30
年又如何呢?
然后就明白了天朝各位天子为什么在晚年要不遗余力的打击能臣、忠臣、重臣。为了大局稳定,屁股指挥
大脑,谁在这个位置都会做这样的选择。
6、基因优化。
*优质基因:天才(首选)、海格力斯、倾国倾城、祝圣之血、多产;
*家族婚姻:一律筛选可遗传;女子一律母系;近亲结婚不要怕,有血脉优势消除近亲遗传变异惩罚。
*遗传规则:顶级+顶级=必然遗传顶级
中级+顶级=必然遗传中级,有可能遗传顶级。(低级+中级同理)
7、信仰/文化(民心控制)
* 管理中枢必须与自己同信仰(选举人、内阁、庭臣)。
* 地方改信仰,一个一个据点从地图上点开封臣、市长,要求该信。同土地、同文化、同信仰,才算真正占
领。
* 地图上,封臣有90%概率带领整个地区直接改信仰,民众也不造反了;清统治者“一庙抵10万兵”就是说
的这个;封臣改了信仰,但地区没有改信仰,盘他的市长,有时就是这个市长搞怪。从长远来看,地区首
长改了信仰,地区必然改信仰,只是时间问题。有不同意改的也没关系,过5年又来要求,他总会改的。
8、圈人才。(前期勇士不足、内阁没有能人,后期不存在的)
女庭臣“母系”招胥(如图),你领地内所有人才都可以免费招。女庭臣的来源可以建立在女俘虏上。
男庭臣结婚要注意对方是否有地,如果有地的,就是送人。没地的作为人才才能进入你的宫廷。
9、勇士管理。
* 家族成员一律禁止成为勇士。
* 对你高度不满的诸侯,一律上至成为武士,期间的战斗中送不送人头就看天意了。
第二阶段:建立帝国。
五代目:29岁即位,71岁崩。在位42年。
奋四世之余烈,建立西夏帝国,统一吐蕃,占领摩揭陀(那烂陀大学),帝国大体统一信仰,官民一片祥
和,在位期间无任何派系作妖。富饶的印度平原唾手可得。
安全传位于第四子(前3位年龄或者能力问题,被剥夺继承权),帝国平稳过度。
六代目:39岁即位,79岁崩。在位40年。 随家族繁衍几何扩张,“家族传承”获得大发展,血脉传承接近满级。
* 北面与强大的蒙古接壤,执行绥靖政策,搞好两国关系避免战争,以待时局变化。
* 南面征服印度半岛,拿到所有目标膏腴之地。
* 在幼子中培养继承人,避免老太子陷阱,国家频繁动荡。
总结一下传承技巧:
1、早期:血脉传承为主,3级时其他传承各1级,然后血脉传承点满。(获得最佳遗传,提升家族能力)
2、中期:法律、学识、荣誉相继点满。(官、民满意度,钱增加)
3、后期:其他点满。(军队、家族幼崽教育)
七代目:22岁即位,85岁崩。63年在位,一代雄主。
武功:
* 向北,利用蒙古分裂成3家,2家幼子掌权,一举降伏蒙古大部。
* 向东,版图扩张至中东。
* 荡平“艾什尔里派”绿_的频繁叛乱。
文治:
* 解锁附加文化“乌兹钢”重步兵、重骑兵+2伤害,所有人+1勇武;解锁附加文化“象兵”攻252,守50
* 大力扩展宗教与汉文化,教化民众。
继承:安全传位于幼子。
欧陆风云攻略
Ogele, Second Lieutenant
Greetings everyone!
大家好!
Today I want to present to you the upcoming content for our Northern Europe Focused DLC. Yes, you heard it right, the next Immersion Pack is about the Baltic and Scandinavian countries!
今天我想向大家展现的内容是,即将发布的以北欧为中心的DLC。对,你没听错,下一个风味包是关于波罗的海和斯堪的纳维亚国家的!
Sorry to everyone who was wishing for an Atlantis DLC
对所有希望亚特兰蒂斯DLC的玩家说声抱歉。
But before I get started with it, I want to share with you what we learned from the Origins DLC and the free content alongside it, so you can get a general idea of what the design of this DLC and Patch will be like:
但在我开始介绍它之前,我想和你们分享一下我们从起源Origins和与它一并发布的免费内容中学到的东西,让你可以大致了解这个DLC和版本号将是什么样的:
Speaking of the free patch: I know that there are people who do not care too much about the content of the Immersion Pack. Because of that, the end of every _Mission Tree Dev Diary_ will also have a section addressing free content or balance changes concerning countries outside of the DLC's scopes for Patch .
说到免费补丁:我知道有些人不太关心风味包的内容。正因为如此,每个“任务树开发日志”的结尾也将有一个附带内容,部分涉及DLC范围之外的版本号中一些国家的免费内容或平衡性变化。
With that being said, let's get started with the content reveal! But first, as usual, take into account that this content is currently under development and unpolished, so there will be placeholder art, typos, tweaked numbers, etc. before the release version.
话虽如此,让我们开始内容展示!但是首先,和往常一样,考虑到这个内容目前正在开发中,还没有经过打磨,所以在修订版本之前会存在占位符、拼写错误以及数字调整。
_Where some states have an army, the Prussian Army has a state._ - Voltaire
“别的国家拥有一支军队,普鲁士军队拥有一个国家。”——伏尔泰
_Prussia was hatched from a cannon-ball._ - Napoleon Bonaparte
“普鲁士是从炮弹中孵化的。”——拿破仑·波拿巴
_I promise the chastity of my body, and poverty, and obedience to God, Holy Mary, and you, to the Master of the Teutonic Order, and your successors, according to the rules and practices of the Order, obedience unto death._ - Oath sworn upon admission into the Teutonic Order
“我保证我身体的贞洁,贫穷,对上帝和圣母玛利亚的服从。还有对你——条顿骑士团的大团长,以及按照教会的规则和惯例选出的你的继任者——的服从,直到死亡。”——宣誓加入条顿骑士团的誓词。
As you can guess, the first dev diary is about our favorite space marine nation, the Teutonic Order, and to some extent, Prussia.
正如你可以猜到的,第一个开发日志关注我们最爱的星际战士国家——条顿骑士团,在某种程度上还延伸到普鲁士。
Requested by Duke Conrad of Mazovia in 1225, the Teutonic Order conquered the land of the Old Prussians, converting them to Christianity while the Prussian lands got Germanized over the two centuries. As the Teutonic Order was eventually conquered and vassalized by the Poles, secularized into Prussia and inherited by the Hohenzollern, the mission tree of the Order is less about recreating history and more about the _what if_.
1225年,在马佐维亚公爵的要求下,条顿骑士团征服了旧普鲁士的土地,使他们皈依基督教,尽管普鲁士土地已经被日耳曼化了两个世纪。由于条顿骑士团最终被波兰人征服和附庸,被世俗化为普鲁士并被霍亨索伦继承,骑士团的任务树与其说是关于重现历史,不如说是关于“如果”。
And the many question marks of their mission tree show it:
他们的任务树上的许多问号标记都表明了这一点:
The Teutonic Mission Tree has only 6 missions you can do from the get-go, which handle the very basics of the Order's needs: gain protection from Poland, ally (and vassalize) the Livonian Order, build to force limit and of course handle the Prussian Confederation - which has become its own little disaster:
条顿任务树从一开始只有6个任务,用来处理骑士团的基本需要:从波兰获得保护、结盟(和附庸)利沃利亚骑士团,达到军队上限,当然还要处理普鲁士邦联——这已经成为它自身的小小灾难:
Note: the way it works is still the same as it is right now in EU4. Just the first event which gives your burghers a ton of land has been moved from a random event into one triggered by the disaster. Without the DLC you will have a decision to end the disaster, while with it the mission _Handle the Confederation_ will finish it.
注:它的运行机制仍然和现在的欧陆风云4一样。只不过,给你市民阶层大量领地的第一个事件从一个随机事件被替换为一个引发灾难的事件。如果没有DLC,你会有一个决议去结束这场灾难,同样“处理联盟”的任务也会使它结束。
The mission _Seek Imperial Protection_ is about joining the HRE. As you are surrounded by Poland and Lithuania, it is only natural that you want to find a way to protect yourself from these two.
“寻求帝国庇护”任务是关于加入神圣罗马帝国的事情。因为你已被波兰与立陶宛围困,找寻免于两国入寇之患的办法便是你唯一合理的选择。
The Emperor will of course receive the corresponding event to it too.
皇帝当然也会收到相应的事件。
Note: The Emperor will receive this event if you join the HRE through the HRE menu instead of the event - and they can kick you out if you are on the Emperor's bad side.
注意:如果你通过神圣罗马帝国界面而非事件加入帝国,皇帝会收到这个事件——如果你对皇帝不利,他可以将你逐出。
The Emperor will most likely choose to accept the Order in the Empire - but under the heavy restrictions that internal wars within the Empire are forbidden. Of course you can choose to reject this…
皇帝一般会选择接纳骑士团加入帝国——但是会施加严禁发动帝国内部战争的管束。当然你可以选择拒绝管束……
A lot of guides will probably have to be rewritten now as the HRE is no longer a viable expansion path in the early game.
现在很多攻略可能都要重写了,因为神圣罗马帝国不再是游戏前期可以扩张的地方了。
The mission _Defeat Poland_, which can be finished by either conquering 4 provinces of Poland or by defeating 3 Polish armies in battle, will unlock the rest of your mission tree.
“击败波兰”任务可以通过征服4个波兰省份或者在战斗中击败3支波兰军队完成,然后可以解锁你的任务树的剩余部分。
You have the choice of two rather big paths for your country. You either can choose the Prussian path, which is the more historical (as historical as it can get with a Teutonic Order repulsing their doom) choice, and the Crusader path, which will let your order become more zealous in the Catholic faith than ever before, but the idea of a _Prussia_ or _Reformation_ becomes alien to you.
你可以为本国选择两条内容丰富的任务路线。你可以选择更史实的普鲁士路线(让条顿骑士团救亡图存的史实),或者让你的骑士团对_的热忱远超往日的十字军路线,但是“普鲁士”或者“宗教改革”的想法都会告别你。
Let us start with the Prussian one. Taking this path will change your mission tree substantially:
我们先从普鲁士路线开始。选择这条路线会彻底改变你的任务树:
The Prussian path is mostly focusing on, well, becoming Prussia, and its role within the HRE, an improved military, Enlightenment and eventually crushing the Revolution. So if you take this path then expect to have a more long term campaign as your missions will mirror the ones of Brandenburg's Prussia.
普鲁士的路线主要聚焦于变成普鲁士(废话)、在神罗境内的地位、发展军事、启蒙思想和最后粉碎革命。所以如果你选择了这条路线,就需要做好面对长期征战的准备,因为你的任务会和勃兰登堡的普鲁士任务遥相呼应。
You might notice that there are still Branching Missions left even after taking one path. These missions are your _Path of Expansion_ basically, as your Teutonic Prussia does not need to have goals of expansion like its historical counterpart had.
你可能注意到了在选择普鲁士路线后还有分支任务。这些任务基本上是你的“扩张方向”,因为你的条顿普鲁士不像是他历史上的对应一样需要有扩张目标。
Completing the mission _The Order and the Empire_ will grant you yet another choice of what path you want to follow:
完成任务“骑士团与帝国”会给予你另一个选择你想继续下去的路线的事件。
If you take either of the two HRE paths (Holy Roman Diplomacy and German Conquest) and the Emperor forbid you to declare wars on HRE members until you become Prussia, you will get the following event:
如果你选择了两个神罗路线之一(神罗外交或德意志征服)而且皇帝在你成立普鲁士之前禁止你对神罗成员宣战,你会触发以下事件:
You will form a Catholic Prussia within the borders of the HRE, becoming a Teutonic Bishopric, a new government reform for a Catholic Theocratic Prussia.
你会在神罗内部成立_的普鲁士并变成条顿主教国Teutonic Bishopric,一个为_神权普鲁士提供的新政府改革。
Now let us go through the three different paths swiftly:
我们现在快点把三条不同路线过一遍:
The German Conquest path has missions which are all about the pure conquest of Germany.
德意志征服路线提供的任务都是和完全征服德意志有关。
To be frank, there is not much to tell you about these missions as they are your classical _seek and conquer_ missions in the HRE you are all familiar with. _An Empire of Iron and Blood_ is, you guessed it, the final mission which basically asks you to conquer Germany. It is basically a glorified _Form German Nation_ decision, but you get a nice +25% Governing Capacity modifier in your capital if you have one of the Prussian government reforms as your government type, at top of forming Germany (you receive this triggered province modifier as your final reward in all three of these paths).
实话实说,这些任务没什么好说的,因为他们和你熟悉的神罗“见人就揍”经典任务差不多。“铁血帝国”就像你猜的一样,基本上是要求你征服全德意志的最终任务。它基本上是更好看的“成立德意志”决议,但是除了成立德意志之外,如果你的政府类型是某一项普鲁士政府改革,你会在首都获得非常不错的+25%行政容量的修正(所有三条路线最终给你的奖励就是这个触发省份修正)。
The Holy Roman Diplomacy path is a little bit of a different story though:
“神罗外交”路线则是另一个不同的故事:
Unlike the conquest missions, in the Diplomatic missions your goal is to actually become the Holy Roman Emperor yourself and unite Germany not through iron and blood, but through letters and words. In order to achieve this you will need to be elevated to a higher position than just the one of a simple bishopric. Fortunately, the mission _Subjugate Brandenburg_ will help you with that. By vassalizing Brandenburg, you get the mission reward which enables a casus belli against the Emperor as well as three decisions, which you can use to transfer the electorship from your subject to yourself.
与征服任务不同,在外交任务中你的目标是成为神圣罗马帝国皇帝,并依靠笔墨与言辞——而非“铁与血”来统一德意志。为此你需要谋求更高的政治地位,而非屈就一个小小的主教辖区。幸运的是,任务“附庸勃兰登堡”可以帮你完成这件事。完成附庸勃兰登堡任务后,你能得到的奖励包括一个针对皇帝的宣战理由以及三项决议,它们都可以让你把麾下附庸的选侯权转移到自己手里。
Purchasing the Electorship will require you to offer 6000 Ducats to the Emperor - while having no deficit nor loan. Requesting the Electorship will require you to be best friends with the Emperor, which means 190 opinions and 80 trust with the Emperor. The Emperor will also gain a substantial amount of favors with you, so keep this in mind. Gaining the Electorship through war is also an option as you can see in the image above. Finally, what is missing out is a decision which you can see when you become emperor and you have an elector as your subject, which allows you to usurp the Electorship, transferring it from your subject to yourself.
购买选帝侯资格要求你在无赤字、无贷款的前提下向皇帝支付6000杜卡特。请求选帝侯资格则需要你成为皇帝的挚友,皇帝对你的好感要达到190,并具有80点的信任。为此你还会欠皇帝一大笔人情债,这一点也要记好咯。像上图那样,通过战争索要选侯权也是一种选项。另外还有一项隐藏决议会在你已成为皇帝并拥有选帝侯附庸时显示,允许你把附庸的选帝侯身份据为己有。
The mission _Become an Elector_ will instantly elevate you to the rank of a kingdom - an Archbishopric of Prussia so to say.
完成任务“成为选帝侯”会即刻提升你的政府等级至王国——也就是说,成为“普鲁士大主教区”。
Of course being an elector alone won't make you an emperor though, so eventually you have to secularize your country. If you reach level 4 of the government reforms, have 2 stability, reach tech 10 and Protestantism has spawned, you are able to complete the mission _Secularize Prussia_, giving the following event:
当然成为选帝侯还不足以让你当上皇帝,最终你还需要将国家世俗化。如果你已达到第四级政府改革、10级科技,拥有两点稳定度,且新教已经出现,你就可以完成任务“世俗化普鲁士”,发生如下事件:
Additionally, the mission will also disable all rebels spawned from seizing land from the Clergy.
另外,完成这项任务还会使得剥夺教会土地后不会出现叛军。
The final missions of this batch revolve around the Religious League War, becoming the Emperor of the HRE, and eventually revoking the privilege of the HRE.
最后几项任务聚焦于宗教战争、成为神罗皇帝以及取消帝国境内的特权。
But what if you don't want to deal with the HRE whatsoever? What if you always wondered _what would have happened if Prussia was neither inherited by the Hohenzollern or remained a subject of the Polish-Lithuanian Commonwealth?_
但如果你压根不想处理神罗事务呢?你是否一直在畅想“如果普鲁士既没有被霍亨索伦家族继承,也没有成为波兰立陶宛联邦的附庸会是怎样”?
For that we have the final path, which is the one of the Prussian Kingdom:
为此,我们还有一条路可以走,那就是“普鲁士王国”支线:
These missions will set you on a conquest spree against Poland and Lithuania over and over. While they seem like another bunch of familiar conquest missions, they do have their highlights though. The mission _Push into Ruthenia_ unlocks two unique estate privileges which stand in direct opposition to each other:
这些任务会让你向波兰和立陶宛发起一次又一次的讨伐。这条线看似跟另一条征服任务树很像,实则有其独特的亮点。完成任务“推进至鲁塞尼亚”将解锁两项彼此冲突的阶层特权:
The _Issue the Anti-Heresy Act_ is a simple Clergy privilege which increases your missionary strength against heretics by 2%, while decreasing the Burghers Loyalty Equilibrium by 10%.The Burghers' privilege _Grant Orthodox Autonomy_ on the other hand is a little bit more intriguing.
“颁布反对异端法案”是一个很简单的教士特权,增强2%异端传教力量的同时,降低市民阶层10%的忠诚度基准值。而市民特权“给予_会自治权”与之相比则有点意思。
Coptic has been added here because Orthodox and Coptic faiths have this _Tolerated Heresy_ relationship with other Christian denominations. In the context of the mission it might not make much sense, but from a gameplay perspective I think the privilege should behave the same for both.
科普特正教也在这里被提及,因为游戏中_和科普特正教对于其他基督_来说都是 “可容忍的异端”。仅从普鲁士任务的上下文来说,这样的设定可能没什么意义,但从游戏机制的角度,我觉得这项特权对二者应当公平对待。
The other highlight of this path is the _Fortify the Borders_ and _Fortify Dnieper_ missions which give a modifier to up to a limited number of fort buildings in the highlighted provinces, which makes the maintenance of a fort virtually non-existent.
这条任务支线的其他亮点在于“要塞化边境”和“要塞化第聂伯河”,给予区域内特定数量的省份要塞修正,几乎免除了这些要塞的维护费。
Your missions will give you claims in all of Poland, Moldavia and Ruthenia. In other words, you become the Prussian equivalent of the PLC.
任务树将给你全波兰、摩尔达维亚以及鲁塞尼亚的宣称。换句话说,这是一个要与波兰立陶宛联邦棋逢对手的普鲁士。
But enough of Prussia for today. Let us talk about a more Catholicism orientated Teutonic Order playthrough:
今天的普鲁士就看到这里了。让我们来谈一谈更有天主血统的条顿骑士团路线:
With the Crusader Path you return to your original purpose, which is Christianizing the pagans and heathens, but also to crush any kind of heresy you encounter. If you want to paint the political map with your name and the religious name in yellow, this path is perfect for you!
在十字军路线中,你回归了最初的理想——基督教化原始宗教和异_,但也同时碾碎遇到的任何异端。当你想要在政治地图中出现你的名字和黄色的宗教名,那这条路挺适合你!
The most left-part of your mission tree will focus on expanding into Russia, ending the Third Rome and healing the Schism between Catholic and Orthodox faiths, though as you are not the Papal Authority but just an Order of crusading knights, your version of the _Healed the Schism_ might be not as convincing.
任务树最左边注重在俄罗斯扩张,终结第三罗马,并弥合_和_间的分裂,当然你不是教宗,只是个十字军骑士团,你的“弥合分裂”看起来不是那么有说服力。
The second and third columns are all about mad conquest into the east, pushing into Hordes territory and converting the steppes. The highlight here is the mission _The Ruthenian Plains_, which unlocks a new government reform for you!
第二和三列是对东方的狂暴征服,向游牧领土推进并转化大草原信仰。重点是“鲁塞尼亚平原”这个任务,给你解锁了一种新的政府改革!
Your ruler gains a new, fancy title too!
你的统治者同时得到了一个很厉害的新头衔!
While your Holy Order is conquering eastwards and facing more and more hordes, your fourth column of missions evolves and adapts your military to the environment of the steppes. Each military mission is about either reforming your military by achieving certain amounts of Army Professionalism (or Army Tradition), by winning battles, and later on by recruiting more cavalry units.
当你的骑士团向东征服并遇到越来越多的游牧时,你的第四列任务会进化你的军队,使其适应大草原的环境。各个军事任务是通过达到一定程度陆军职业度(或军事传统)、赢得战斗、(以及之后的)招募更多骑兵单位来改革军队。
The military missions give a permanent modifier which makes your army more and more proficient at using cavalry. The next military mission will then replace the previous perma-modifier with a stronger one until you complete the mission _Establish a Great Cavalry_ which gives the final version of this modifier:
军事任务会给你永久的修正,让你可以越来越熟练地使用骑兵。下一个军事任务是将之前的修正替换为更强的,直到最终完成“建立伟大骑兵”任务,得到最终版的修正。
In easier terms: the more you are fighting the hordes of Central Asia and the more you crusade the steppes, the more your army becomes reliant on horses. And these military missions are basically _leveling your cavalry up_.
简单来说:你与中亚游牧战斗越久,十字军征服的大草原越多,你的军队就越依赖战马。这些军事任务基本上就是“升级骑兵”。
Eventually, with the mission _Crusaders of the Steppes_ your Order will reflect the changes they did undergo through:
最终,通过“大草原的十字军”,你的骑士团会体现出他们经历的变化:
On a final note: razing works a little bit differently for a _Theocratic Horde_ such as your Teutonic Holy Horde. You can only raze heathen and heretic provinces, and you gain 1 Devotion for each 3 development razed. Additionally, because you get this reform rather late, the decrease of the Monarch Power starts at base tech 12 instead of 3.
最后说一点:“神权游牧”——比如你的条顿神圣游牧,其劫掠机制是和别处不同的。你只能劫掠异_和异端省份,同时每劫掠3点发展度获得1点奉献度。此外,由于你得到改革比较晚,君主点数将从12级科技而不是3级开始下降。
That was all for the Teutonic Mission Tree!
以上是条顿任务树的全部内容!
Finally a quick word for something we want to address in the Free Patch of : with the buffs of Catholicism, the religions of Protestantism, Reformed and Anglicanism have fallen off a bit in their attractiveness.
最后我们想说一下版本号免费更新的一些内容:由于_的增强,新教、改革宗和圣公宗失去了一些吸引力。
Because of that we have decided to not necessarily buff these religions, but to add more appealing options to them instead:
因此我们觉得不需要增强这些宗教,但需要给他们增加点有吸引力的选项:
First thing: Anglicanism Aspects have been reworked. The Mercantilism and Cash actions have been combined into one. Then, Divorcing your Consort will now grant 12 ADM/DIP/MIL power per missing stat (so this means the worse your consort the more monarch power you get from divorcing, so a 6/6/6 gives 0 monarch power while a 0/0/0 would give 72 in each category). Marrying a Local Noblewoman will increase your chance of a new Heir by 100% for 15 years (you can imagine how this works). The Stability action now grants some Legitimacy (or its equivalent).
首先,重做了圣公宗信条。重商主义和现金行动被合二为一。其次,与配偶离婚,每差一点可以获得12点行政/外交/军事点数(就是说你的配偶越差,你离婚获得的点数越多,比如6/6/6只能得到0点,0/0/0每一项可以得到72点)。与本国一名贵族成婚会在15年内增加100%获得新继承人的概率(你可以想象这是怎么做到的)。稳定度行动现在同时获得一些正统性(或同等的东西)。
The new aspects are 'Encourage Innovativeness', which increases said Innovativeness Gain by 50% and Reform Progress by 15% for 15 years (hover of the aspect to read its tooltip, there you can find the values given). Then 'Deport Heretics' is kinda self explanatory. It also increases Settler Chance by 10% and Religious Unity by 10% for 15 years. 'Reformation Diplomacy' is a little bit of a _Religious Diplomats, but for the Reformation_, and 'Militarize Religious Icons' gives some army quality. However, 'Militarize Religious Icons' costs 200 Church Power instead of 100 like the rest.
新信条是“鼓励创新”,15年内增加50%获得的创新度和15%的改革进度(悬浮在信条上阅读提示框,你会看到增加值的)。“驱逐异端”看起来不言自明。它同时在15年内增加10%定居概率和10%宗教统一。“改革外交”有点像“虔诚的外交官,但是改革派”,“军事化宗教标志”提升一些陆军质量。但是,“军事化宗教标志”花费200点教会力量,而不是像其他的花费100点。
That was it for today! Changes to Protestantism and Reformed confessions will be addressed with the next Dev Diary, as well as the content for the Livonian Order.
这就是今天的全部内容了!信教和改革宗信条的变化会在下一篇开发日志中提到,还有利沃尼亚骑士团的内容。
翻译:Arcanunu Strategemata 大马士革的羊 毛里求斯大酋长
校对:113322qwe1 三等文官猹中堂
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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。